/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include "StdAfx.h"
#include "../guidefaults.h"
#include "../IHighlightable.h"
#include "../DefaultSettings.h"

namespace gui {

IHighlightable::IHighlightable(void)
:	m_bHighlightable(true),
	m_bHighlighted(false),
	m_iIdHighlighted(-1),
	vHighlightTextColor(DefaultSettings::getHighlightedTextColor()),
	vHighlightBackColor(DefaultSettings::getHighlightedBackColor()),	
	vHighlightBorderColor(DefaultSettings::getHighlightedBorderColor()),
	m_pHighlightedTexture(NULL)
{
}

IHighlightable::~IHighlightable(void)
{
}

void IHighlightable::setHighlightTextColor(float r, float g, float b, float a)
{
	vHighlightTextColor.x = r; 
	vHighlightTextColor.y = g; 
	vHighlightTextColor.z = b; 
	vHighlightTextColor.w = a;
}

void IHighlightable::setHighlightBackColor(float r, float g, float b, float a)
{
	vHighlightBackColor.x = r; 
	vHighlightBackColor.y = g; 
	vHighlightBackColor.z = b; 
	vHighlightBackColor.w = a;
}

void IHighlightable::setHighlightBorderColor(float r, float g, float b, float a)
{
	vHighlightBorderColor.x = r; 
	vHighlightBorderColor.y = g; 
	vHighlightBorderColor.z = b; 
	vHighlightBorderColor.w = a;
}


void IHighlightable::setHighlightable(bool value)
{
	m_bHighlightable = value;
}

bool IHighlightable::isHighlightable() const 
{
	return m_bHighlightable; 
}

void IHighlightable::setHighlighted(bool value) 
{ 	
	if (m_bHighlightable)
		m_bHighlighted = value;
}

bool IHighlightable::isHighlighted() const
{ 
	return m_bHighlighted; 
}

void IHighlightable::setHighlightedIndex(int id)
{
	m_iIdHighlighted = id;
}

const int IHighlightable::getHighlightedIndex() const
{
	return m_iIdHighlighted;
}

void IHighlightable::setHighlightedBackground( ITexture* pTexture)
{
	m_pHighlightedTexture = pTexture;
}

} // namespace
